Rule: Advancement

Character Advancement

The Adventurer class is defined on page 21.

Partial Mage / Partial Warrior Progression Table

LevelHit DiceAttack BonusFocus Picks
11d6+2+11 Warrior + 1 Any
22d6+4+2+1 Any
33d6+6+2
44d6+8+2
55d6+10+4+1 Any
66d6+12+5
77d6+14+5
88d6+16+6
99d6+18+6
1010d6+20+7+1 Any

Partial Elementalist Progression Table

LevelMax LevelSpells CastSpells PreparedArts Gained
1112Elemental Resilience, Elemental Sparks, and Any One
2113
3113Any One
4124
5225
6236Any One
7237
8237
9348Any One
10349

Experience Table

LevelFast LevelingSlow Leveling
100
236
3615
41224
51836
62751
73969
85487
972105
1093139
11+SpecialSpecial

Generic Advancement

  • Roll Additional Hit Points
    • If you roll less than current, it goes up by 1
  • Improved Attack Bonus
  • Improve Saving Throws
    • Decrease by 1
  • Gain & Spend Skill Points
    • 3 points per level
    • If expert / partial expert, get 1 bonus non-combat skill
  • Add New Spells and Arts
  • Purchase Improved Attributes
  • Choose New Foci

Skill Advancement

New Skill LevelSkill Point CostMinimum Character Level
011
121
233
346
459

Purchase Improved Attributes

Attribute BoostSkill Point CostMinimum Character Level
First12
Second22
Third33
Fourth46
Final59