Up. Sessions
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Next. Session 0.2 - Sector Creation
Scene 0.1: System Building with the Perilous Void
We made it through to step 7 on page 23.
Campaign Frame
The Campaign Frame’s main focus is the Age of Piracy, with additional contextual threads such as the Galactic Conflict between United Stellar Federation (USF) and The Concordant Axis. We’re likely to make First Contact with some aliens at some point; an Anomaly Swarm and Gold Rush scenarios are likely in our future.
Jump Tech
We rolled on the table and got Jumpgate Network.
- Interstellar travel is made possible by way of a series of artificial jump points or gates that connect distant star systems.
Interstellar Species
We decided to leverage the What’s O.L.D. is N.E.W. species, namely Ogrons, Borians, Androids, Vendalyrians, Felans, and Spartans. Humans, of course.
Interstellar Societies and Relations
- United Stellar Federation (USF) (Interplanetary Alliance)
- The Non-Terrans’ Union (NTU) (Alien Contingent)
- Crimson Contract (Mercenary Coalition)
- The Concordant Axis (Interplanetary Alliance)
- Apex Systems Corporation and The Helion Directive (Corporate Conglomerate, Research Consortium)
- Alveon Syndicate (Interstellar Syndicate)
Society Types
Interplanetary Alliance. A group of neighboring planets or star systems that unite for mutual defense, trade, and resource sharing.
Alien Contingent. A group of one or more NONHUMAN SPECIES (page 20), cooperating toward mutually beneficial ends.
Mercenary Coalition. Bands of mercenaries, bounty hunters, and soldiers-for-hire, organized in their navigation of allegiances based on profit.
Corporate Conglomerate. A business alliance that controls resources, trade, and tech.
Research Consortium. A group of scientific organizations and think tanks that push the boundaries of knowledge, often with their own agendas and ethical dilemmas.
Interstellar Syndicate. A criminal organization of smuggling rings that controls the black market, illicit trade, and other shadowy operations.
