Combat Action: Charge
A combatant can make a wild charge before hurling a weapon or crashing into a foe, moving up to twice their normal move in a straight line before making a melee or thrown attack at +2 to hit. The charging attacker must be able to move at least 10 feet to get the requisite momentum and suffers a -2 AC penalty for the rest of the round. Charging takes both a Move and Main Action.